Access volumetric video HERE
Universal Volumetric (Uvol) is an open source volumetric streaming volumetric web player. It is an entirely new way to encode and decode volumetric video for deployment in web 3.0. After two years of development between Wild Capture and XR Foundation. Wild Capture is announcing its commercial use and application of the open source web player to develop ongoing relationships for deployment of UVol to promote high quality volumetric video in this space.
Wild Capture has found a way to layer digital cloth designs over the model in a way that allows the user to change the clothing within the player. Below is an example. For more on how Wild Capture Digital Fashion Toolkit is available.
UVol is a low latency high quality volumetric video codec that creates superb volumetric videos that can be controlled as interactive media for web based virtual worlds, app and mobile activations and other telecom and technology use cases. Boasting the longest clip times available, UVol is the most stable player available to date. yielding high quality volumetric content with smooth engaging responsiveness and camera control. Universal Volumetric is the path for the highest quality volumetric video delivered in 2022.
Digital Humans with Shareable Links
Shareable URLs make it easy to share viral volumetric videos. This makes using UVol commercially to distribute volumetric content a complete marketing tool that has vast marketing potential in 2022 due to its vastly undersaturated usage.
As a testament to its flexibility and adaptation for next generation quality control, UVol can detect your connection and serve medium quality and high quality volumetric content across a variety of bandwidths ranges.
Wild Capture and XR Foundation have partnered to bring together digital humans with virtual worlds. The first result of the collaboration is the development of this web based media player for volumetric video. The open source "Universal Volumetric" Web Streaming Video Player has arrived.
Developed as part of an open source initiative between Wild Capture and the XR Foundation, Universal Volumetric (UVol) has arrived as the go-to codec for web based volumetric content. With the ongoing collaboration between XR Foundation and Wild Capture, the development continues to commercially serviceable needs in the coming months ahead. Meanwhile the development for this web based technology continues.
UVol is a coding system that supports advanced 3D worlds for virtual environments with limited bandwidths, the use of digital humans in this space only natural. Throughout 2021, demos were being created and distributed as easily accessible, interactive volumetric content.
Now, with the ongoing development of the UVol streaming web format, it is being used as part of other larger developments for ecommerce and spatial media messaging. Meanwhile for commercially serviceable needs, volumetric videos are used as shareable assets for client approval before distribution.
Griffin Rowel, Operations Lead at XR Foundation and HyperConstruct talked about the partnership between Wild Capture and XR Foundation.
GRIFFIN: Volumetric capture is pretty unique by itself, but it adds a depth of immersion that other experiences cant offer.. Virtual worlds have been tried for many years and except for a few tries like Second Life, it hasn’t really caught on, mostly because of content. The volumetric digital beings as entities without a home and these virtual worlds are places with nothing to do and no one to see.
What Wild Capture is doing is providing the content. Something that has been lacking in the space for years. That's where the partnership between XR Foundation and Wild Capture shines. Digital humans can feel tangible in the spaces we create with the XR Engine. People can exist as a live model with different digital clothing and see how that cloth moves and how it wears on the body.
People can create unique worlds with their own rules in the engine editor. They can have models of different sizes or places with different gravities. The whole experience provides feedback that is completely impossible in a 2D environment. Even right now, these virtual worlds provide a breadth of experience that will be revolutionary. Open source file formats have been incorporated so that just like a jpeg, you can now put a fully rendered 3d human with full aesthetics that you can look at and interact with that digital human being."
Universal Volumetric uses cutting edge high speed 3d model decompression tech with video textures using hardware accelerated codes. It can also use flexible texture techniques in the browser for high quality across many render use cases including Lightfield, XR, streaming, depth field and volumetric instances.
Initially designed as a universal interchange format from 4 known volumetric formats, Uvol development streamlines them all to a common format with added web playback support. Now, it's being rebuilt in a more efficient compression with higher quality delivery. Soon it will have a suite of open source proprietary tools for all major 3d content pipelines adding more flexibility to go beyond universal volumetric and to be used for cases of novel 3D content and will be baking high quality digital humans and virtual experiences.
Wild Capture is currently working in partnered agreements for activations and wide scale use and adoption of the Universal Volumetric web streaming codec. As a cornerstone of the current virtual world revolution, the capabilities of this platform will give creators new tools to engage audiences in entirely new ways. Virtual crowds can be created, embedded uses for streaming video platforms and more can be brought to web, application and media markets.
The open source Universal Volumetric is a compressed interchange format for streaming mesh sequences. This project also includes a cross-platform player implementation using h.264 video for texture. The current implementation uses the MIT-licensed Corto codec from CNR-ISTI Visual Computing Group, which has fast compression and especially fast decompression characteristics. Current uvol files consist of a .uvol binary, manifest file and video texture. Future versions will embed everything into the uvol binary or in a single MP4 container.
Currently playback works in WebGL with three.js and Unity. Android and iOS are in development, Unreal support is on the roadmap (intrepid C++ developers should be able to port this in a day by reading the source from other examples, since the core codec is C++ based).
Encoding - Node.js 12+ and Python 3 installed
Decoding - Currently WebGL is supported (especially three.js), Unreal and Unity will come in the next release.
Mesh and texture sequence - OBJ/PNG or OBJ/PLY
Encoded .uvol files are cross platform
Decoder is written for the web only
Universal Volumetric Media Production Service: Wild Capture
Virtual Worlds and Platform: XR Foundation
Ongoing updates for demonstrations, press and more can be found here on this case study. The UVol web streaming volumetric player, Digital Fashion Toolkit, Cohort Crowd kit or other applied digital human technologies can all be found at WildCapture.io. For more information on this, please reach out to Wild Capture through the contact page provided, or connect on social media.
Original Publishing Date January 10th 2022